Tools

Loomian Legacy Type Chart Tool

Fast matchup lookup for story routes, Battle Theatres, and PvP — pair with the full Type Chart guide for deep dives.

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Type Chart Tool

The Type Chart Tool page is a lookup-first companion to the full Type Chart guide on this wiki. Keep it open while you battle wild Loomians on Roria routes, prep Battle Theatre Walkthrough teams, or draft ranked cores from PvP Team Building. The guide explains dual-type math and study methods; this tool compresses recurring questions into scannable sections you can answer in seconds between turns.

Types govern every fight in Loomian Legacy — STAB bonuses, super-effective doubles, resist halves, and dual-type multiplication decide whether you stay in or switch. Online multiplayer PvP punishes players who guess. Story theatres punish teams with one-theme coverage. This page bridges both use cases without replacing narrative tutorials on Guides Hub.

Quick effectiveness rules

Use these defaults unless in-game prompts say otherwise after a patch from Updates Hub:

  • Super effective — Typically damage when the move type hits a weak defensive type
  • Not very effective — Typically 0.5× when the defender resists
  • Dual-type defenders — Multiply modifiers from both typings; double weakness can reach incoming
  • STAB — Same-type attack bonus on matching move and user type, stacking with effectiveness
  • Move type ≠ species type — Judge the move about to hit, not only the icon on the species

When unsure, throw a low-risk move once and read the battle text effectiveness label before committing your sweeper.

Offensive lookup — common attack types

Move typeUsually strong vsUsually weak vsNotes
FirePlant, MetalWater, FireHeiwa theatre theme
WaterFire, EarthPlant, WaterAtlanthian doubles
PlantWater, EarthFire, AirEarly routes
ElectricAir, WaterEarth, ElectricSpeed checks
EarthFire, ElectricAir, PlantSepharite helper
LightDarkLightSilvent theme
DarkLightDarkSilvent theme
MetalFairy-like targets*, Ice-like targets*Fire, EarthSepharite theme
CyberVaries by speciesOften resists classic hitsVerify in battle
TidalWater-adjacent defendersTidal resist pairsAtlanthian doubles

*Metal matchups include Roria-specific edges — confirm unusual dual types on Type Chart guide after balance updates.

Defensive lookup — building resist slots

When assembling a six-mon story or PvP box, assign one primary resist per major threat type:

Threat you fearSlot in a defender thatTool tip
Fire spamResists Fire STABWater or Earth body
Water doublesResists Water and Tidal spreadDual resist or pivot
Dark Silvent teamsResists DarkLight or bulk Dark
Metal SephariteResists or immune Metal linesEarth or specialized counter
Fast ElectricGrounded or Earth resistEarth typing or bulk

Cross-link Story Tier List when choosing which resist belongs in which theatre run.

Dual-type multiplication cheat sheet

Examples of how two typings combine on defense:

  1. Weak + weak — Same move super effective on both → often damage (fragile)
  2. Weak + resist — Multipliers cancel partially → often neutral overall
  3. Resist + resist — Can reach 0.25× — wall slot
  4. Immune interactions — If applicable in current patch, treat as hard counter

Dual-type attackers need only one super-effective typing on the defender to deal elevated damage in most cases — plan coverage moves, not only STAB.

Theatre quick-select table

TheatrePriority typings to slotTool action
SilventLight + Dark answersOpen resist rows for both
HeiwaWater + Earth vs FireStack two Fire checks
SephariteMetal + Cyber countersBacktrack route table in guide
AtlanthianWater + Tidal doublesPair two active resist typings

Full puzzle and leader notes stay on Battle Theatre Walkthrough — this table is battle typing only.

PvP coverage checklist

Before ranked sessions, tick five meta typings (adjust seasonally):

  • Fire check in party or box
  • Water check
  • Dark or Light answer (Silvent meta carryover)
  • Metal or Cyber answer
  • Speed control or priority option

Pair with Tier List Hub and Personality and UP tool so typings are not the only weak link.

Capture team typings

Gleaming Hunting and How to Catch Loomians sessions need safe catchers:

  • Resist the wild species STAB while you Spare to 1 HP
  • Status moves without killing on accident
  • Optional False Swipe equivalent if your species learns it

Use this tool to pick a catcher before activating LoomiBoosts from LoomiBoosts planner.

When to read the full guide instead

Switch to Type Chart guide when you need:

  • Narrative explanations for new trainers
  • Study methods and long-form dual-type examples
  • Patch-sensitive Metal, Cyber, and Tidal edge cases
  • FAQ context for FAQs and structured learning paths

Tool maintenance note

Llama Train Studio balance passes can retune rare type edges. After announcements on Wiki Links Hub, rerun one in-game test battle if a tool row feels wrong — effectiveness prompts beat memory.

FAQ

Frequently Asked Questions

Quick answers for trainers exploring Roria.

What is the difference between this tool and the Type Chart guide?

This tool page is scannable lookup tables and checklists. The Type Chart guide teaches dual-type math, theatre themes, and study methods in long-form prose.

How do dual types calculate damage in Loomian Legacy?

Multiply each type's modifier against the move type. Double weaknesses can quadruple damage; double resistances can quarter it. STAB adds on top separately.

Which types matter most in Battle Theatres?

Silvent Light and Dark, Heiwa Fire, Sepharite Cyber and Metal, Atlanthian Tidal and Water doubles. Use the theatre quick-select table on this page.

Should I use move types or species types in PvP?

Both. Species typing sets your defensive profile; move typing decides each attack's effectiveness. Coverage moves often decide switch-heavy ranked games.

Do gleamings change type matchups?

No. Gleaming Loomians use the same typings as normal forms. Only appearance changes.